世界の自動車エンターテイメントシステム市場予測(~2025年)

• 英文タイトル:Global Automotive Entertainment Systems Market 2020 by Company, Regions, Type and Application, Forecast to 2025

Global Automotive Entertainment Systems Market 2020 by Company, Regions, Type and Application, Forecast to 2025「世界の自動車エンターテイメントシステム市場予測(~2025年)」(市場規模、市場予測)調査レポートです。• レポートコード:GIR201113635
• 出版社/出版日:GlobalInfoResearch / 2020年10月
• レポート形態:英文、PDF、144ページ
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レポート概要
本書では、自動車エンターテイメントシステムの世界市場を調査対象にし、自動車エンターテイメントシステムの市場概要、企業情報、企業別売上・市場シェア、地域別市場分析(北米、アメリカ、ヨーロッパ、アジア、日本、中国、南米、中東・アフリカ)、種類別分析(オーディオユニット、ディスプレイユニット、ナビゲーションユニット、コミュニケーションユニット)、用途別分析(エコノミー軽自動車、中型自動車、高級車)、市場予測(2021年~2025年)情報などを整理しました。
・市場概要
・企業情報:Hammam、Continental、Mitsubishi Motors、Alpa、Luxoft (DXC Technology)、Bosch、KPIT、Sony Corporation、Denso、LG Electronics、AISINAlpi、Visteon、Intel、Bose Corporation、Galore、Pioneer、Nuance、Alpine、Delfaut、BlackBerry QNX、Desai Siwei、Blaupunkt、Kenwood、JVC-Kenwood、Hangsheng Electronics、Harman International、Soling Shares、Clarion Corporation、Huayang Group、Fujitsu-Ten、Myron & Davis、Coagent、ADAYO、VOXX International Corporation、Delphi、Desay SV、Magnadyne Corporation、FlyAudio、KVH Industries、Kaiyue Group、Skypine、Panasonic
・企業別売上、市場シェア
・自動車エンターテイメントシステムの地域別市場分析
・自動車エンターテイメントシステムの北米市場規模2015-2020:アメリカ、カナダ、メキシコ
・自動車エンターテイメントシステムのヨーロッパ市場規模2015-2020:ドイツ、イギリス、フランス、ロシアなど
・自動車エンターテイメントシステムのアジア市場規模2015-2020:日本、中国、韓国、インド、東南アジアなど
・自動車エンターテイメントシステムの南米市場規模2015-2020:ブラジル、アルゼンチンなど
・自動車エンターテイメントシステムの中東・アフリカ市場規模2015-2020:サウジアラビア、トルコ、エジプト、南アフリカなど
・自動車エンターテイメントシステムの種類別市場規模2015-2020:オーディオユニット、ディスプレイユニット、ナビゲーションユニット、コミュニケーションユニット
・自動車エンターテイメントシステムの用途別市場規模2015-2020:エコノミー軽自動車、中型自動車、高級車
・自動車エンターテイメントシステムの世界市場予測2021-2025:地域別、種類別、用途別
・調査の結果・結論

Market Overview
The global Automotive Entertainment Systems market size is expected to gain market growth in the forecast period of 2020 to 2025, with a CAGR of xx% in the forecast period of 2020 to 2025 and will expected to reach USD xx million by 2025, from USD xx million in 2019.

The Automotive Entertainment Systems market report provides a detailed analysis of global market size, regional and country-level market size, segmentation market growth, market share, competitive Landscape, sales analysis, impact of domestic and global market players, value chain optimization, trade regulations, recent developments, opportunities analysis, strategic market growth analysis, product launches, area marketplace expanding, and technological innovations.

Market segmentation
Automotive Entertainment Systems market is split by Type and by Application. For the period 2015-2025, the growth among segments provide accurate calculations and forecasts for sales by Type and by Application in terms of volume and value. This analysis can help you expand your business by targeting qualified niche markets.

By Type, Automotive Entertainment Systems market has been segmented into:
Audio Unit
Display Unit
Navigation Unit
Communications Unit

By Application, Automotive Entertainment Systems has been segmented into:
Economical Light Vehicles
Medium Vehicles
Luxury Vehicles

Regions and Countries Level Analysis
Regional analysis is another highly comprehensive part of the research and analysis study of the global Automotive Entertainment Systems market presented in the report. This section sheds light on the sales growth of different regional and country-level Automotive Entertainment Systems markets. For the historical and forecast period 2015 to 2025, it provides detailed and accurate country-wise volume analysis and region-wise market size analysis of the global Automotive Entertainment Systems market.

The report offers in-depth assessment of the growth and other aspects of the Automotive Entertainment Systems market in important countries (regions), including:
North America (United States, Canada and Mexico)
Europe (Germany, France, UK, Russia and Italy)
Asia-Pacific (China, Japan, Korea, India, Southeast Asia and Australia)
South America (Brazil, Argentina, Colombia)
Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa)

Competitive Landscape and Automotive Entertainment Systems Market Share Analysis
Automotive Entertainment Systems competitive landscape provides details by vendors, including company overview, company total revenue (financials), market potential, global presence, Automotive Entertainment Systems sales and revenue generated, market share, price, production sites and facilities, SWOT analysis, product launch. For the period 2015-2020, this study provides the Automotive Entertainment Systems sales, revenue and market share for each player covered in this report.

The major players covered in Automotive Entertainment Systems are:
Hammam
Continental
Mitsubishi Motors
Alpa
Luxoft (DXC Technology)
Bosch
KPIT
Sony Corporation
Denso
LG Electronics
AISINAlpi
Visteon
Intel
Bose Corporation
Galore
Pioneer
Nuance
Alpine
Delfaut
BlackBerry QNX
Desai Siwei
Blaupunkt
Kenwood
JVC-Kenwood
Hangsheng Electronics
Harman International
Soling Shares
Clarion Corporation
Huayang Group
Fujitsu-Ten
Myron & Davis
Coagent
ADAYO
VOXX International Corporation
Delphi
Desay SV
Magnadyne Corporation
FlyAudio
KVH Industries
Kaiyue Group
Skypine
Panasonic

レポート目次

Table of Contents

1 Automotive Entertainment Systems Market Overview
1.1 Product Overview and Scope of Automotive Entertainment Systems
1.2 Classification of Automotive Entertainment Systems by Type
1.2.1 Global Automotive Entertainment Systems Revenue by Type: 2015 VS 2019 VS 2025
1.2.2 Global Automotive Entertainment Systems Revenue Market Share by Type in 2019
1.2.3 Audio Unit
1.2.4 Display Unit
1.2.5 Navigation Unit
1.2.6 Communications Unit
1.3 Global Automotive Entertainment Systems Market by Application
1.3.1 Overview: Global Automotive Entertainment Systems Revenue by Application: 2015 VS 2019 VS 2025
1.3.2 Economical Light Vehicles
1.3.3 Medium Vehicles
1.3.4 Luxury Vehicles
1.4 Global Automotive Entertainment Systems Market by Regions
1.4.1 Global Automotive Entertainment Systems Market Size by Regions: 2015 VS 2019 VS 2025
1.4.2 Global Market Size of Automotive Entertainment Systems (2015-2025)
1.4.3 North America (USA, Canada and Mexico) Automotive Entertainment Systems Status and Prospect (2015-2025)
1.4.4 Europe (Germany, France, UK, Russia and Italy) Automotive Entertainment Systems Status and Prospect (2015-2025)
1.4.5 Asia-Pacific (China, Japan, Korea, India and Southeast Asia) Automotive Entertainment Systems Status and Prospect (2015-2025)
1.4.6 South America (Brazil, Argentina, Colombia) Automotive Entertainment Systems Status and Prospect (2015-2025)
1.4.7 Middle East & Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa) Automotive Entertainment Systems Status and Prospect (2015-2025)
2 Company Profiles
2.1 Hammam
2.1.1 Hammam Details
2.1.2 Hammam Major Business and Total Revenue (Financial Highlights) Analysis
2.1.3 Hammam SWOT Analysis
2.1.4 Hammam Product and Services
2.1.5 Hammam Automotive Entertainment Systems Revenue, Gross Margin and Market Share (2018-2019)
2.2 Continental
2.2.1 Continental Details
2.2.2 Continental Major Business and Total Revenue (Financial Highlights) Analysis
2.2.3 Continental SWOT Analysis
2.2.4 Continental Product and Services
2.2.5 Continental Automotive Entertainment Systems Revenue, Gross Margin and Market Share (2018-2019)
2.3 Mitsubishi Motors
2.3.1 Mitsubishi Motors Details
2.3.2 Mitsubishi Motors Major Business and Total Revenue (Financial Highlights) Analysis
2.3.3 Mitsubishi Motors SWOT Analysis
2.3.4 Mitsubishi Motors Product and Services
2.3.5 Mitsubishi Motors Automotive Entertainment Systems Revenue, Gross Margin and Market Share (2018-2019)
2.4 Alpa
2.4.1 Alpa Details
2.4.2 Alpa Major Business and Total Revenue (Financial Highlights) Analysis
2.4.3 Alpa SWOT Analysis
2.4.4 Alpa Product and Services
2.4.5 Alpa Automotive Entertainment Systems Revenue, Gross Margin and Market Share (2018-2019)
2.5 Luxoft (DXC Technology)
2.5.1 Luxoft (DXC Technology) Details
2.5.2 Luxoft (DXC Technology) Major Business and Total Revenue (Financial Highlights) Analysis
2.5.3 Luxoft (DXC Technology) SWOT Analysis
2.5.4 Luxoft (DXC Technology) Product and Services
2.5.5 Luxoft (DXC Technology) Automotive Entertainment Systems Revenue, Gross Margin and Market Share (2018-2019)
2.6 Bosch
2.6.1 Bosch Details
2.6.2 Bosch Major Business and Total Revenue (Financial Highlights) Analysis
2.6.3 Bosch SWOT Analysis
2.6.4 Bosch Product and Services
2.6.5 Bosch Automotive Entertainment Systems Revenue, Gross Margin and Market Share (2018-2019)
2.7 KPIT
2.7.1 KPIT Details
2.7.2 KPIT Major Business and Total Revenue (Financial Highlights) Analysis
2.7.3 KPIT SWOT Analysis
2.7.4 KPIT Product and Services
2.7.5 KPIT Automotive Entertainment Systems Revenue, Gross Margin and Market Share (2018-2019)
2.8 Sony Corporation
2.8.1 Sony Corporation Details
2.8.2 Sony Corporation Major Business and Total Revenue (Financial Highlights) Analysis
2.8.3 Sony Corporation SWOT Analysis
2.8.4 Sony Corporation Product and Services
2.8.5 Sony Corporation Automotive Entertainment Systems Revenue, Gross Margin and Market Share (2018-2019)
2.9 Denso
2.9.1 Denso Details
2.9.2 Denso Major Business and Total Revenue (Financial Highlights) Analysis
2.9.3 Denso SWOT Analysis
2.9.4 Denso Product and Services
2.9.5 Denso Automotive Entertainment Systems Revenue, Gross Margin and Market Share (2018-2019)
2.10 LG Electronics
2.10.1 LG Electronics Details
2.10.2 LG Electronics Major Business and Total Revenue (Financial Highlights) Analysis
2.10.3 LG Electronics SWOT Analysis
2.10.4 LG Electronics Product and Services
2.10.5 LG Electronics Automotive Entertainment Systems Revenue, Gross Margin and Market Share (2018-2019)
2.11 AISINAlpi
2.11.1 AISINAlpi Details
2.11.2 AISINAlpi Major Business and Total Revenue (Financial Highlights) Analysis
2.11.3 AISINAlpi SWOT Analysis
2.11.4 AISINAlpi Product and Services
2.11.5 AISINAlpi Automotive Entertainment Systems Revenue, Gross Margin and Market Share (2018-2019)
2.12 Visteon
2.12.1 Visteon Details
2.12.2 Visteon Major Business and Total Revenue (Financial Highlights) Analysis
2.12.3 Visteon SWOT Analysis
2.12.4 Visteon Product and Services
2.12.5 Visteon Automotive Entertainment Systems Revenue, Gross Margin and Market Share (2018-2019)
2.13 Intel
2.13.1 Intel Details
2.13.2 Intel Major Business and Total Revenue (Financial Highlights) Analysis
2.13.3 Intel SWOT Analysis
2.13.4 Intel Product and Services
2.13.5 Intel Automotive Entertainment Systems Revenue, Gross Margin and Market Share (2018-2019)
2.14 Bose Corporation
2.14.1 Bose Corporation Details
2.14.2 Bose Corporation Major Business and Total Revenue (Financial Highlights) Analysis
2.14.3 Bose Corporation SWOT Analysis
2.14.4 Bose Corporation Product and Services
2.14.5 Bose Corporation Automotive Entertainment Systems Revenue, Gross Margin and Market Share (2018-2019)
2.15 Galore
2.15.1 Galore Details
2.15.2 Galore Major Business and Total Revenue (Financial Highlights) Analysis
2.15.3 Galore SWOT Analysis
2.15.4 Galore Product and Services
2.15.5 Galore Automotive Entertainment Systems Revenue, Gross Margin and Market Share (2018-2019)
2.16 Pioneer
2.16.1 Pioneer Details
2.16.2 Pioneer Major Business and Total Revenue (Financial Highlights) Analysis
2.16.3 Pioneer SWOT Analysis
2.16.4 Pioneer Product and Services
2.16.5 Pioneer Automotive Entertainment Systems Revenue, Gross Margin and Market Share (2018-2019)
2.17 Nuance
2.17.1 Nuance Details
2.17.2 Nuance Major Business and Total Revenue (Financial Highlights) Analysis
2.17.3 Nuance SWOT Analysis
2.17.4 Nuance Product and Services
2.17.5 Nuance Automotive Entertainment Systems Revenue, Gross Margin and Market Share (2018-2019)
2.18 Alpine
2.18.1 Alpine Details
2.18.2 Alpine Major Business and Total Revenue (Financial Highlights) Analysis
2.18.3 Alpine SWOT Analysis
2.18.4 Alpine Product and Services
2.18.3 Alpine Automotive Entertainment Systems Revenue, Gross Margin and Market Share (2018-2019)
2.19 Delfaut
2.19.1 Delfaut Details
2.19.2 Delfaut Major Business and Total Revenue (Financial Highlights) Analysis
2.19.3 Delfaut SWOT Analysis
2.19.4 Delfaut Product and Services
2.19.5 Delfaut Automotive Entertainment Systems Revenue, Gross Margin and Market Share (2018-2019)
2.20 BlackBerry QNX
2.20.1 BlackBerry QNX Details
2.20.2 BlackBerry QNX Major Business and Total Revenue (Financial Highlights) Analysis
2.20.3 BlackBerry QNX SWOT Analysis
2.20.4 BlackBerry QNX Product and Services
2.20.5 BlackBerry QNX Automotive Entertainment Systems Revenue, Gross Margin and Market Share (2018-2019)
2.21 Desai Siwei
2.21.1 Desai Siwei Details
2.21.2 Desai Siwei Major Business and Total Revenue (Financial Highlights) Analysis
2.21.3 Desai Siwei SWOT Analysis
2.21.4 Desai Siwei Product and Services
2.21.5 Desai Siwei Automotive Entertainment Systems Revenue, Gross Margin and Market Share (2018-2019)
2.22 Blaupunkt
2.23 Kenwood
2.24 JVC-Kenwood
2.25 Hangsheng Electronics
2.26 Harman International
2.27 Soling Shares
2.28 Clarion Corporation
2.29 Huayang Group
2.30 Fujitsu-Ten
2.31 Myron & Davis
2.32 Coagent
2.33 ADAYO
2.34 VOXX International Corporation
2.35 Delphi
2.36 Desay SV
2.37 Magnadyne Corporation
2.38 FlyAudio
2.39 KVH Industries
2.40 Kaiyue Group
2.41 Skypine
2.42 Panasonic
3 Market Competition, by Players
3.1 Global Automotive Entertainment Systems Revenue and Share by Players (2015-2020)
3.2 Market Concentration Rate
3.2.1 Top 5 Automotive Entertainment Systems Players Market Share
3.2.2 Top 10 Automotive Entertainment Systems Players Market Share
3.3 Market Competition Trend
4 Market Size by Regions
4.1 Global Automotive Entertainment Systems Revenue and Market Share by Regions
4.2 North America Automotive Entertainment Systems Revenue and Growth Rate (2015-2020)
4.3 Europe Automotive Entertainment Systems Revenue and Growth Rate (2015-2020)
4.4 Asia-Pacific Automotive Entertainment Systems Revenue and Growth Rate (2015-2020)
4.5 South America Automotive Entertainment Systems Revenue and Growth Rate (2015-2020)
4.6 Middle East & Africa Automotive Entertainment Systems Revenue and Growth Rate (2015-2020)
5 North America Automotive Entertainment Systems Revenue by Countries
5.1 North America Automotive Entertainment Systems Revenue by Countries (2015-2020)
5.2 USA Automotive Entertainment Systems Revenue and Growth Rate (2015-2020)
5.3 Canada Automotive Entertainment Systems Revenue and Growth Rate (2015-2020)
5.4 Mexico Automotive Entertainment Systems Revenue and Growth Rate (2015-2020)
6 Europe Automotive Entertainment Systems Revenue by Countries
6.1 Europe Automotive Entertainment Systems Revenue by Countries (2015-2020)
6.2 Germany Automotive Entertainment Systems Revenue and Growth Rate (2015-2020)
6.3 UK Automotive Entertainment Systems Revenue and Growth Rate (2015-2020)
6.4 France Automotive Entertainment Systems Revenue and Growth Rate (2015-2020)
6.5 Russia Automotive Entertainment Systems Revenue and Growth Rate (2015-2020)
6.6 Italy Automotive Entertainment Systems Revenue and Growth Rate (2015-2020)
7 Asia-Pacific Automotive Entertainment Systems Revenue by Countries
7.1 Asia-Pacific Automotive Entertainment Systems Revenue by Countries (2015-2020)
7.2 China Automotive Entertainment Systems Revenue and Growth Rate (2015-2020)
7.3 Japan Automotive Entertainment Systems Revenue and Growth Rate (2015-2020)
7.4 Korea Automotive Entertainment Systems Revenue and Growth Rate (2015-2020)
7.5 India Automotive Entertainment Systems Revenue and Growth Rate (2015-2020)
7.6 Southeast Asia Automotive Entertainment Systems Revenue and Growth Rate (2015-2020)
8 South America Automotive Entertainment Systems Revenue by Countries
8.1 South America Automotive Entertainment Systems Revenue by Countries (2015-2020)
8.2 Brazil Automotive Entertainment Systems Revenue and Growth Rate (2015-2020)
8.3 Argentina Automotive Entertainment Systems Revenue and Growth Rate (2015-2020)
9 Middle East & Africa Revenue Automotive Entertainment Systems by Countries
9.1 Middle East & Africa Automotive Entertainment Systems Revenue by Countries (2015-2020)
9.2 Saudi Arabia Automotive Entertainment Systems Revenue and Growth Rate (2015-2020)
9.3 UAE Automotive Entertainment Systems Revenue and Growth Rate (2015-2020)
9.4 Egypt Automotive Entertainment Systems Revenue and Growth Rate (2015-2020)
9.5 South Africa Automotive Entertainment Systems Revenue and Growth Rate (2015-2020)
10 Market Size Segment by Type
10.1 Global Automotive Entertainment Systems Revenue and Market Share by Type (2015-2020)
10.2 Global Automotive Entertainment Systems Market Forecast by Type (2019-2024)
10.3 Audio Unit Revenue Growth Rate (2015-2025)
10.4 Display Unit Revenue Growth Rate (2015-2025)
10.5 Navigation Unit Revenue Growth Rate (2015-2025)
10.6 Communications Unit Revenue Growth Rate (2015-2025)
11 Global Automotive Entertainment Systems Market Segment by Application
11.1 Global Automotive Entertainment Systems Revenue Market Share by Application (2015-2020)
11.2 Automotive Entertainment Systems Market Forecast by Application (2019-2024)
11.3 Economical Light Vehicles Revenue Growth (2015-2020)
11.4 Medium Vehicles Revenue Growth (2015-2020)
11.5 Luxury Vehicles Revenue Growth (2015-2020)
12 Global Automotive Entertainment Systems Market Size Forecast (2021-2025)
12.1 Global Automotive Entertainment Systems Market Size Forecast (2021-2025)
12.2 Global Automotive Entertainment Systems Market Forecast by Regions (2021-2025)
12.3 North America Automotive Entertainment Systems Revenue Market Forecast (2021-2025)
12.4 Europe Automotive Entertainment Systems Revenue Market Forecast (2021-2025)
12.5 Asia-Pacific Automotive Entertainment Systems Revenue Market Forecast (2021-2025)
12.6 South America Automotive Entertainment Systems Revenue Market Forecast (2021-2025)
12.7 Middle East & Africa Automotive Entertainment Systems Revenue Market Forecast (2021-2025)
13 Research Findings and Conclusion
14 Appendix
14.1 Methodology
14.2 Data Source
14.3 Disclaimer
14.4 About US




• 英文レポート名:Global Automotive Entertainment Systems Market 2020 by Company, Regions, Type and Application, Forecast to 2025
• 日本語訳:世界の自動車エンターテイメントシステム市場予測(~2025年)
• レポートコード:GIR201113635お問い合わせ(見積依頼・ご注文・質問)